
That focus on strategy and tactics is refreshing and brings CoH 2 in line with games like Civilization, though with a clear emphasis on the brutality and despondent tone of that particular era of history.Īll-told, Company of Heroes 2 is a worthy, if not excellent, heir to the franchise’s legacy. Instead, victory will typically rely on your ability to out-think your opponents. Execution challenges like those found in some of today’s more popular strategy games and MOBAs aren’t as big here. It’s easy to lose track of your resources and units amidst the chaos.Ĭampaign play translates quite well to multiplayer, such that the strategies needed to carefully balance territory and positioning learned alone will often work against human opponents. This problem is exacerbated by the fast-paced nature of play, which requires almost constant micromanagement of every piece on the field. wouldn’t ever tilt into the realm of ‘information overload’. With screen real estate at a premium, CoH 2’s designers apparently thought that dotted lines showing unit movement, dashed circles for attack ranges, tiny dots showing potential unit position, shields displaying cover status, icons for on-map weapons and supplies, etc. For those keeping track, that leaves a scant 50-ish percent for the actual game. Then, the top fifth is used for showing all of the units you have on the field. The bottom third of the screen is dedicated, as usual, to the staples of the genre-resource stats, minimaps, unit abilities, and other options. Sadly, all of these great environmental options do come at a cost, namely, the user interface. "Sadly, all of these great environmental options do come at a cost, namely, the user interface."
